Ultimate: Storm's Wrath

Cooldown: 0Initial Cooldown: 0Range: GlobalInitial Energy: 500

Marene soars into the air and summons a storm that lasts for 4s. It immediately deals damage to all enemies equal to 30% of their HP, up to 500% of her ATK. While the storm is active, Marene continuously knocks all enemies into the air, reducing their Ranged DEF by 20. Additionally, Marene activates Tempest Eye 2 times per second, calling down lightning strikes that deal 110%ATK true damage to all enemies. The activation frequency scales with her Haste, up to a maximum of 8 activations per second. Marene remains invincible when casting this skill.

LV 2

Increases the damage dealt by Tempest Eye through this skill to 120%ATK.

LV 3

Increases the damage dealt by Tempest Eye through this skill to 130%ATK.

LV 4

Increases the damage dealt by Tempest Eye through this skill to 140%ATK.

LV 5

Increases the damage dealt by Tempest Eye through this skill to 150%ATK.

Gathering Gale

Cooldown: 14Initial Cooldown: 0Range: Global

Passive. Marene amplifies the Haste buffs her allies grant her by 100% and retains the Haste gained even after those buffs expire. Haste bonuses from the same buff do not stack. Active. Marene channels her Tempest Eye for 2s, activating it 2 times per second. Each activation generates a small gust of wind at an enemy's position, dealing 110%ATK damage to enemies within 1 tile of the target. Targets are selected from front to back, prioritizing different enemies. The activation frequency scales with her Haste, up to a maximum of 8 activations per second.

LV 2

Increases the damage dealt by Tempest Eye through this skill to 115%ATK.

LV 3

Increases the damage dealt by Tempest Eye through this skill to 120%ATK.

LV 4

Increases the damage dealt by Tempest Eye through this skill to 125%ATK.

Twin Cyclone

Cooldown: 16Initial Cooldown: 3Range: Global

Marene conjures 2 clusters of wind blades and launches them at the nearest and farthest enemies, respectively. The blades circle and slash at their targets for 2s, dealing 110%ATK damage to the targets and enemies within 2 tiles of them every 0.5s.

LV 2

Increases the damage dealt to 115%ATK.

LV 3

Increases the damage dealt to 120%ATK.

LV 4

Increases the damage dealt to 125%ATK.

Hero Focus

Range: 1

Marene increases her ATK by 6%. Each activation of Tempest Eye increases her ATK by an extra 0.6%, stacking up to 30 times.

LV 2

Marene increases her ATK by 8%. Each activation of Tempest Eye increases her ATK by an extra 0.8%, stacking up to 30 times.

LV 3

Marene increases her ATK by 10%. Each activation of Tempest Eye increases her ATK by an extra 1%, stacking up to 30 times.

Exclusive Equipment: Aeon Tempest

Range: Global

When the Haste bonus Marene gains from allies reaches 60, she enters Windborne state, becoming steadfast and taking 45% less damage and ignoring 45% of enemies' Ranged DEF when dealing damage. Once her Tempest Eye has activated 30 times, she unleashes a massive thunderstorm that permanently covers the battlefield. It deals 110%ATK true damage to all enemies every second and unleashes powerful gusts every 5s that knock all enemies into the air and destroy all obstacles.

LV 2

Increases the damage dealt per second to 130%ATK.

LV 3

Increases the damage dealt per second to 150%ATK.

LV 4

The thunderstorm can sweep enemies off the battlefield. This effect only applies to enemies who are neither steadfast nor unaffected, with remaining HP below 1000% of Marene's ATK and an HP ratio below 35%. Enemies swept away this way cannot return to the battlefield and are considered defeated.

2

In Rivalry Mode, casting an Ultimate increases damage dealt by 8% for the next 8s. Unstackable. The first Ultimate cast also permanently increases Energy recovery from attacking by 8%.

4

Refine 4: In Rivalry Mode, increases 15 Haste, 15 Crit DMG Boost.

Enhance Force

Range: Global

The small gusts summoned by Gathering Gale and the wind blades created by Twin Cyclone are infused with lightning. Each hit deals an extra 30%ATK true damage and stuns the target for 0.25s, and permanently reduces the target's Vitality by 4, stacking up to 15 times.

Season Charm

Elite

Increases damage dealt by 16% and Haste by 30 for the first 12s of a battle.

Epic

Increases damage dealt by 20% and Haste by 30 for the first 12s of a battle.

Legendary

Increases damage dealt by 20% and Haste by 30 for the first 12s of a battle. Restores 400%ATK HP and extends this effect by 5s when assisting or defeating a non-summoned enemy.

Mythic

Increases damage dealt by 24% and Haste by 30 for the first 12s of a battle. Restores 500%ATK HP and extends this effect by 5s when assisting or defeating a non-summoned enemy.

Same charm: Faramor, Marcille, Nara, Pippa, Vala, Viperian, Voracia